2022, Number 3
<< Back Next >>
Arch Med Fam 2022; 24 (3)
Gamification in the classroom: brief historical review
Baeza LVN
Language: Spanish
References: 15
Page: 181-183
PDF size: 90.88 Kb.
Text Extraction
No abstract.
REFERENCES
Educación y pandemia. Una visión académica [Internet]. www.iisue.unam.mx. [cited 2022 Jun 9]. Available from:http://www.iisue.unam.mx/nosotros/covid/educacion-y-pandemia.
Salvador-García C. Gamificando en tiempos de coronavirus: el estudio de un caso. Revista de Educación a Distancia (RED).2021 Jan 8;21(65).
Deterding S, Dixon D, Khaled R, Nacke L. From game design elements to gamefulness. Proceedings of the 15th InternationalAcademic MindTrek Conference on Envisioning Future Media Environments - MindTrek ’11 [Internet]. 2011;9–15.Available from: https://dl.acm.org/citation.cfm?id=2181040
Cambridge Dictionary. gamification [Internet]. @CambridgeWords. 2022 [cited 2022 Jun 9]. Available from: https://dictionary.cambridge.org/es/diccionario/ingles/gamification
Llorente Cejudo M del C, Barroso Osuna JM, Palacios Rodríguez A de P, Martín Párraga L. TIC aplicadas a la educaciónen el Grado de Pedagogía y Educación Primaria. Gamificación en el ámbito educativo. Nieves García JP, Agüera García D,editors. Portal de Vídeo Didáctico de la Universidad de Sevilla. 2021 May 5;
Tertulias con expertos en calidad asistencial. Gamificación, ¿qué nos enseñan los videojuegos? Revista de Calidad Asistencial.2013 May;28(3):195.
Media GH | FNA. Made in Jersey: S&H Green Stamps - in the sixties, Americans were stuck on them [Internet]. nj. 2013[cited 2022 Jun 9]. Available from: https://www.nj.com/business/2013/11/made_in_jersey_sh_green_stamps.html
1. Pelling, N. A Gamification–Motivation Design Framework for Educational Software Developers [Internet]. FundingStartups (& Other Impossibilities), editor. https://www.researchgate.net/. 2018. Available from: https://www.researchgate.net/publication/325886498_A_Gamification-Motivation_Design_Framework_for_Educational_Software_Developers
Bartle R. Presence and Flow. Techné: Research in Philosophy and Technology. 2007;10(3):39–54.
Gorges F. La historia de Nintendo Vol. 3. Francia. Héroes de papel. ISBN: 9788417649104. 2018.
Fanfarelli JR. Designing Digital Badges to Improve Learning in Virtual Worlds. Journal For Virtual Worlds Research. 2018Dec 28;11(3).
Deterding S, Dixon D, Khaled R, Nacke L. From game design elements to gamefulness. Proceedings of the 15th InternationalAcademic MindTrek Conference on Envisioning Future Media Environments - MindTrek ’11 [Internet]. 2011;9–15.Available from: https://dl.acm.org/citation.cfm?id=2181040
Gamificación [Internet]. Real Academia Española. Available from: https://www.rae.es/observatorio-de-palabras/gamificacion
Tonucci F. La edad de los cimientos. Revista Educación y Ciudad [Internet]. 2015 Dec 9 [cited 2021 Nov 9];(13):11–42.Available from: https://www.bizkaia21.eus/fitxategiak/09/bizkaia21/Bizkaia_Maitea/pdf/144/Tonucci_Ciudad_de_los_ninos.pdf?hash=365ee33ce8114740052b329ee06f63a
Ermi, L., Mäyrä, F. Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design. 5thed. Game Studies, editor. Vol. 1. 2005.